As I continue to map and learn, I will continue releasing the good maps. This is the beginning of my second net map pack. This pack is a departure from the last one (Azure Dreams) because detail is more important. The first map ought to show this immediately. While some maps won't be as detailed as others, and I'll still emphasize simplicity, I hope that you notice the small touches that make this pack even better than the last. The changelog gives a quick run-down of changes from release to release; if you care to find out why the pack and maps are named as they are, see the note. And now for the good part, the map descriptions.
This map is perfect for duels. It's got an interesting assortment of weapons. It has obstacles and multiple paths. It's even got a blast shield in the middle that you can open and close for sniping or reconnaissance. You'll have to work in order to kill your opponent. Here, it's as much about wits as it is about reflexes. As much as I love this map, I can't recommend it at all for more than two players. In fact, I advise you not to play it with more than two. You can try, but it won't be the same. Other than that, when you need to duke it out with that jerk who thinks he's better, take him here and test his mettle.
The theme here is speed. You can teleport, take elevators, run, or even use a goo chute to get where you want to go. Gameplay here works well with two players, but testing so far has shown that even five players can have a great time here. Keep your finger on the trigger, because even if you opponents are nowhere to be seen, they'll find you quickly.
The pack's first arena, GME is all about rockets. This is a great place to practice with a few friends. As with the last map, you can get around very quickly, thanks to well-placed teleporters. Just be careful; a rocket might greet you on the other side. With four or more players, you can have a blast. If you're not comfortable with looking up and down, turning, and using the SPNKR, then hang in there. There's also a treat for the people who can destroy their enemies with the Assault Rifle. If you're looking for a challenge, load it up in here and go toe-to-toe with the lesser men carrying rocket launchers.
The inspiration for this is obviously a skyscraper. I have never seen a map done like this one (although Ryoko's "Tower of Hanoi" is similar). It's an industrial building with three floors. A spiral staircase in the center allows the cautious player to go up or down one floor at a time, while elevators along the outer walls give the player instant access to either the second or third floor. With a wide selection of weapons and its somewhat complex structure, "Mmm, Skyscraper" provides four or more players--five or more recommended--with a fun EMFH game. It was also designed to support KOTH, with the hill on the top floor. A large game of team KOTH will provide excellent gameplay.
One of my more experimental maps. As far as I know, it is unique in its design. At first, I wanted to make a mazelike map, but those are usually a drag. So I decided to create maze tunnels, but in loose association, with easy access to the roofs of the tunnels. The result is a tense game of chase. Dodging plays a critical role because it is so easy to do: just run up the steps that lead to the tunnel tops. Or you can hide in the tunnels themselves and prepare an ambush. Two-player games here are interesting, but I recommend more to keep the action going.
I hope you enjoy this pack. If you have questions or comments, you can probably find me (jon_irons or just irons) on the #alephone IRC channel on irc.freenode.net. I'm also a member of the Pfhorums (www.pfhorums.com).
No, this pack is not named after the movie of the same name. Instead, I named it after the musical group best known in this community for their song "Cowgirl," which made its way into the excellent "Tenth Warrior" netgame movie. Why did I choose these guys? For one thing, they're tied to Marathon thanks to the films. Second, I've rediscovered their music lately, and have begun collecting their albums on CD. The track names don't have any particular significance, but all are references or allusions to Underworld and their songs.